Can you quick play a spell from your hand
But in exchange, not only do you have instant speed and prevent your opponent from responding, you can use materials from either field! So, use Super Poly to fuse monsters like Starving Venom Fusion Dragon, who accepts any dark-attribute materials, letting you remove enemy threats while summoning one of your own. Teleport simply summons a level three or lower psychic type monster from your hand or deck, banishing it at the end phase.
Plus, many psychic monsters benefit from being banished, mitigating the downside assuming you haven't synchro or link summoned with them in the downside. Grave works well against decks running multiple copies of the same cards basically all of the meta. It banishes a monster from your opponent's graveyard, negating that card's effects as well as those of monsters on the field sharing the same original name until the end of the next turn.
Not only can this remove troublesome graveyard cards, but it can also really disrupt an opponent's combo piece. The fact that the negation lingers until the next turn ends gives Grave a surprisingly long impact. This limited card sets two field spells with different names to each player's field, and as long as one remains set, neither player can activate a different field. So you can keep yours set to effectively block your opponent from playing something better. So give your opponent a field you can still benefit from like Geartown for Ancient Gear.
And for more fun, combo with Murmur of the Forest, which returns all fields to their owner's hand. For a competitive limited spell, Rotation's surprisingly cheap, costing well under one dollar!
To use a quick-play spell on an opponent's turn, you have to set your field like a trap. Players may activate Quick-Play Spell Cards from their hand during their own turn, but cannot activate them from their hand during the opponent's turn [1] , except by the effect of " Condemned Maiden ". Face-down Quick-Play Spell Cards can be activated during either player's turn, but they cannot be activated the turn they are Set , [1] i.
If you have any issues or find any bugs, be sure to let us know on Discord! Jump to: navigation , search. Mechanics [ edit ] Players may activate Quick-Play Spell Cards from their hand during their own turn, but cannot activate them from their hand during the opponent's turn [1] , except by the effect of " Condemned Maiden ".
Register Don't have an account? Forum:Question about Quick-Play Spells. View source. History Talk 0. See Help:Signature and Help:Talk pages for further information. This forum thread has been unedited for days and is considered archived. Please don't add to the discussion, unless absolutely necessary. If a player Sets a Quick-Play Spell Card during their own turn, they cannot activate it until the beginning of their opponent's next turn. Wiki Explore.
Structure Deck R Starter Decks. Game terms. Summoning conditions Normal Summon Flip Summon.
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