What kind of mtg deck should i build
Your lands are paramount to victory. I try to have at least 23 to 25 lands in my deck and I look at the colors being played to help determine this. I tend to sit at 23 when I first start brewing a deck and adjust up or down depending. Some cards have double or triple costs for a single color. I just count the mana symbols on cards to help give me a rough idea. If I have 21 Green mana symbols and 25 White mana symbols, my lands should reflect this by having more white producing cards than green by a bit.
What this means is looking at the costs of cards you want to play and figuring out where you deck really shines. Aggressive decks tend to stick around the cost range while some control decks will go upward of 5.
Keeping this in mind will help determine what cards you want to put into your deck so that every card matters. They could have a lot of direct damage or different days to achieve victory.
You can look at creatures along your curve or you can play tons of quick, low-cost creatures to get tons of damage in also known as a form of aggro. Make sure those creatures still matter. This is where you get to be a little more tricky given that I just named 4 card types. The possibilities are, as is often said, limitless. This will determine which sets you can use as well as the minimum size of the deck too.
Next, you need to work out what you want your deck to do, based on the different Magic: The Gathering deck types out there. Are you planning on building an Aggro deck or a Control deck? Do you want it to be creature-based or more heavily focused on planeswalkers or enchantments?
What exactly do you want your win condition to be? Do you want to be on the attack and linear, or do you want to be reactive and more flexible?
You need to have a rough idea of all of these things if you're going to get started on a new brew not a cup of tea, but brewing a deck idea. Once you know how you want to win the game, you can get started on which cards actually go into it. It helps to have a rough idea of what the different Magic: The Gathering mana colours mean , of course.
Although we certainly won't find an easy answer, let's explore the question of how to choose your deck for a Magic tournament. Among certain groups, there can be a bit of a stigma against "netdecking" copying your decklist from the internet.
Among a small circle of friends, it's okay to establish whatever play guidelines you like. However, once you venture into the world of tournament Magic, netdecking is the norm and you should be prepared to face, if not embrace, it. If anything, building your own deck from scratch can be considered admirable, but netdecking should not be looked down upon.
There are many advantages to copying a tournament-winning decklist. Perhaps most obviously, you're guaranteed to be playing a deck that's tried-and-true, which has already had good tournament results. Equally important, when you pick up a popular archetype from the internet, you're getting the benefit of thousands and thousands of players' hard work. Take, for example, Mono-red Aggro in Standard.
A countless number of players play Mono-red, and incorporate their own instincts, experiences, and opinions into their decklists. They play the number of lands that they feel is correct, they structure their deck in the way they think will give them the best chance of winning, and they sideboard the cards they predict to be the most helpful.
There's no guarantee that any one individual will be exactly correct, but over time, the better versions of the deck will win more, and their characteristics will be incorporated into future versions of Mono-red. It's Charles Darwin's theory of survival of the fittest! Survival of the Fittest Art by Shelly Wan. When you choose an archetype from the internet, you also save yourself a lot of time and energy that can now go into other aspects of your tournament preparation. If you've already decided on mono-red, now you can put all of your efforts toward tuning your decklist and practicing your game play.
Building a deck from scratch is an extremely challenging endeavor. Even among world-class Magic players, there's only a select few who even attempt it, let alone ones that could be considered "masters. It takes a ton of creativity, intuition, persistence, hard work, and discipline to succeed against such odds. Generally speaking, you'll be at a disadvantage when you try to build your own deck. But that absolutely does not mean you shouldn't try! For one thing, when you succeed in building a good deck from scratch, you can realize a great advantage over the field.
You'll have a deck that no one is expecting and no one has prepared for. They won't know what cards you're likely to throw at them. Despite the vast library of cards in the game, the wealth of popular Magic: The Gathering formats and all of the possible things that could affect a deck, there are only four main deck archetypes to consider.
They all play a very different role and understanding which one your deck fits into can help your skill level with that deck rise considerably by figuring out what kind of a game plan you have.
There are four main archetypes when it comes to MTG decks. This, in turn, will let you plan ahead when it comes to how to play your deck as well as sideboarding - which is where you move cards from your sideboard deck to your main deck in-between matches to try and give yourself an advantage. On top of that, some decks are built to have a transformational sideboard, which could take a Midrange deck and turn it into a Control deck.
For example, you might take out some counterspells in favour of some powerful creatures. This is a great way to keep your opponents on their toes, though it can be hard to do without a particularly good idea of when to do so. Aggro decks have a high-density of low-cost cards and a single-minded approach to each game: deal damage quickly.
If you need reminding: what do the different Magic: The Gathering mana colours mean?
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